pictcode / app / webroot / js / pictcode / block_action.js @ 9af585b9
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define(function(){
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var behaviors ={
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//移動
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move:function(){ |
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//経過時間
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var passedTime = 0; |
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//所要時間、単位時間当たりのx、y方向の移動距離、単位時間
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var duration, dx, dy, dt;
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//ブロックの命令を初期化
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var initialize = function(det, drtn, vector){ |
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passedTime = 0;
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//所要時間をミリ秒に変換
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drtn *= 1000;
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dx = vector.x/drtn*det; |
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dy = vector.y/drtn*det; |
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duration = drtn; |
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dt = det; |
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} |
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//単位時間ごとの動き
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var behave = function(sprite, trigger, goNextBlock){ |
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sprite.position.x += dx; |
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sprite.position.y += dy; |
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passedTime += dt; |
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if (passedTime >= duration) {
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goNextBlock(sprite, trigger); |
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}; |
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} |
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return{
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initialize:initialize,
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behave:behave,
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}; |
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}, |
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rotate_left:function(){ |
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var passedTime = 0; |
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//角度、単位時間
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var duration, da, dt;
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var initialize = function(det, drtn, angle){ |
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passedTime = 0;
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duration = drtn * 1000;
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//単位時間あたりの回転角度
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da = angle / (drtn/det); |
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dt = det; |
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} |
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var behave = function(sprite, trigger, goNextBlock){ |
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sprite.angle += da; |
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passedTime += dt; |
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if (passedTime >= duration) {
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goNextBlock(sprite, trigger); |
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}; |
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} |
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return{
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initialize:initialize,
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behave:behave,
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}; |
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}, |
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rotate_right:function(){ |
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var passedTime = 0; |
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//角度、単位時間
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var duration, da, dt;
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var initialize = function(det, drtn, angle){ |
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passedTime = 0;
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duration = drtn * 1000;
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//単位時間あたりの回転角度
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da = angle / (drtn/det); |
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dt = det; |
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} |
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var behave = function(sprite, trigger, goNextBlock){ |
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sprite.angle -= da; |
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passedTime += dt; |
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if (passedTime >= duration) {
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goNextBlock(sprite, trigger); |
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}; |
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} |
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return{
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initialize:initialize,
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behave:behave,
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}; |
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}, |
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zoom:function(){ |
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var passedTime = 0; |
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//角度、単位時間
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var duration, ds, dt;
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var initialize = function(det, drtn, scale){ |
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passedTime = 0;
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duration = drtn * 1000;
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//単位時間あたりのスケール変化量
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ds = scale / (drtn/det); |
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dt = det; |
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} |
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var behave = function(sprite, trigger, goNextBlock){ |
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sprite.scale += ds; |
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passedTime += dt; |
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if (passedTime >= duration) {
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goNextBlock(sprite, trigger); |
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}; |
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} |
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return{
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initialize:initialize,
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behave:behave,
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}; |
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}, |
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opacity:function(){ |
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var passedTime = 0; |
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//角度、単位時間
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var duration, dopct, dt;
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var initialize = function(det, drtn, opacity){ |
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passedTime = 0;
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duration = drtn * 1000;
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//単位時間あたりのスケール変化量
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dopct = opacity / (drtn/det); |
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dt = det; |
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} |
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var behave = function(sprite, trigger, goNextBlock){ |
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sprite.opacity += dopct; |
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passedTime += dt; |
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if (passedTime >= duration) {
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goNextBlock(sprite, trigger); |
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}; |
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} |
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return{
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initialize:initialize,
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behave:behave,
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}; |
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}, |
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mirror:function(){ |
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var passedTime = 0; |
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//角度、単位時間
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var duration, direction, dt;
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var initialize = function(det, drtn, mirror){ |
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passedTime = 0;
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duration = drtn * 1000;
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//単位時間あたりのスケール変化量
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direction = mirror; |
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dt = det; |
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} |
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var behave = function(sprite, trigger, goNextBlock){ |
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sprite.mirrored = direction; |
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passedTime += dt; |
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if (passedTime >= duration) {
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goNextBlock(sprite, trigger); |
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}; |
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} |
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return{
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initialize:initialize,
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behave:behave,
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}; |
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}, |
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wait:function(){ |
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var passedTime = 0; |
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var duration, dt;
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var initialize = function(det, drtn){ |
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passedTime = 0;
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duration = drtn * 1000;
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dt = det; |
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} |
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var behave = function(sprite, trigger, goNextBlock){ |
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passedTime += dt; |
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if (passedTime >= duration) {
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goNextBlock(sprite, trigger); |
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}; |
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} |
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return{
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initialize:initialize,
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behave:behave,
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}; |
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} |
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}; |
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return {
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behaviors:behaviors
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}; |
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}); |